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getting_started

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Getting Started

Author: <Nathan Kassai> Email: kassan@unlv.nevada.edu
Date: Last modified on <01/23/2023>
Keywords: <Virtual Reality, Tutorial, Step-by-Step>

Time to complete - 50 minutes

This first section of this Unity crash course involves the following:

  • Brief introduction to Unity
  • Unity's core purpose and its alternative uses
  • Installing Unity
  • Understanding the layout and some key terminology
  • Writing our first “Hello World” script

Prerequisites

Before starting this tutorial, it's best that you have a PC with the following requirements:

Minimum Requirements Windows macOS Linux
Operating System Version Windows 7, and Windows 10 (64-bit version only) High Sierra 10.13+ Ubuntu 16.04, Ubuntu 18.04, and CentOS 7
CPU 6-Core CPU x64 architecture with SSE2 instruction set support x64 architecture with SSE2 instruction set support
Graphics API DX10, DX11, and DX12-Capable GPUs Metal-capable Intel and AMD GPUs OpenGL 3.2+ or Vulkan-capable, NVIDIA and AMD GPUs
Additional Requirements Hardware vendor officially supported drivers Apple officially supported drivers

Brief introduction to Unity

On June 8th, 2005, the popular game engine we all know and love today, Unity, was released. Originally, Unity was solely designed to be just a game engine, a collection of tools, libraries, and assets to prototype a 2D/3D game. Why as a roboticist then would you benefit from learning Unity? Well, over the course of its existence, Unity expanded from a mere game engine to a visualization tool, to





For questions, clarifications, etc, Email: kassan2@unlv.nevada.edu

getting_started.1674926544.txt.gz · Last modified: by nkassai