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Table of Contents
Getting Started
Author: <Nathan Kassai> Email: kassan@unlv.nevada.edu
Date: Last modified on <01/23/2023>
Keywords: <Virtual Reality, Tutorial, Step-by-Step>
Time to complete - 50 minutes
This first section of this Unity crash course involves the following:
- Brief introduction to Unity
- Unity's core purpose and its alternative uses
- Installing Unity
- Understanding the layout and some key terminology
- Writing our first “Hello World” script
Prerequisites
Before starting this tutorial, it's best that you have a PC with the following requirements:
Minimum Requirements | Windows | macOS | Linux |
---|---|---|---|
Operating System Version | Windows 7, and Windows 10 (64-bit version only) | High Sierra 10.13+ | Ubuntu 16.04, Ubuntu 18.04, and CentOS 7 |
CPU | 6-Core CPU | x64 architecture with SSE2 instruction set support | x64 architecture with SSE2 instruction set support |
Graphics API | DX10, DX11, and DX12-Capable GPUs | Metal-capable Intel and AMD GPUs | OpenGL 3.2+ or Vulkan-capable, NVIDIA and AMD GPUs |
Additional Requirements | Hardware vendor officially supported drivers | Apple officially supported drivers |
Brief introduction to Unity
On June 8th, 2005, the popular game engine we all know and love today, Unity, was released. Originally, Unity was solely designed to be just a game engine, a collection of tools, libraries, and assets to prototype a 2D/3D game. Why as a roboticist then would you benefit from learning Unity? Well, over the course of its existence, Unity expanded from a mere game engine to a visualization tool, to
For questions, clarifications, etc, Email: kassan2@unlv.nevada.edu