drexel_star_asus_scanner
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— | drexel_star_asus_scanner [2016/11/07 22:15] (current) – created dwallace | ||
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+ | ====== Beginner' | ||
+ | < | ||
+ | < | ||
+ | <p> | ||
+ | <img src = " | ||
+ | <p> | ||
+ | The photo to the right depicts the ASUS Xtion PRO 3D scanner located in | ||
+ | the DASL lab. The scanner works by sending out pulses of light and | ||
+ | recording how long it takes for the pulse to reflect back to the scanner. | ||
+ | A sensor picks up the pulse of light that reflects of an object and | ||
+ | determines the distance from the object by triangulation. | ||
+ | reflects off the scanned object, the scanner can determine at what angle | ||
+ | the pulse is returning to the sensor. | ||
+ | <p> | ||
+ | The purpose of this tutorial is to give a quick run through on how to | ||
+ | scan an object with the ASUS 3D scanner using Artec Studio | ||
+ | so you can then scan your own part later and 3D print it! | ||
+ | <p> | ||
+ | < | ||
+ | <ul> | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | </ul> | ||
+ | <p> | ||
+ | <a name = " | ||
+ | < | ||
+ | <ul> | ||
+ | <i> | ||
+ | < | ||
+ | and the proper drivers on your computer, then you may skip this part. | ||
+ | </i> | ||
+ | </ul> | ||
+ | <p> | ||
+ | 3D Scanners collect immense amounts of data, so software like Artec | ||
+ | or ReconstructMe are needed to process the data into something usable | ||
+ | that other software can handle. | ||
+ | scanning software to scan an object and convert it into a CAD | ||
+ | model that can be printed later using a 3D printer. | ||
+ | <p> | ||
+ | Before installing | ||
+ | Artec, you will need to install the proper drivers to use the ASUS | ||
+ | scanner. | ||
+ | that includes all other | ||
+ | software needed for this tutorial. | ||
+ | <p> | ||
+ | <ul> | ||
+ | <i> | ||
+ | Note: Before you install anything, make sure your computer is updated | ||
+ | with the latest graphics driver. | ||
+ | from the manufacturer' | ||
+ | have AMD or Nvidia. | ||
+ | </i> | ||
+ | </ul> | ||
+ | <p> | ||
+ | 1. Download and install the <a href = " | ||
+ | <p> | ||
+ | 2. Download the <a href = " | ||
+ | and unzip. | ||
+ | <p> | ||
+ | 3. Open the unzipped folder and navigate to the < | ||
+ | Run the msi Windows file. | ||
+ | <p> | ||
+ | 4. Download and install the <a href = " | ||
+ | <p> | ||
+ | 5. Download and install the <a href = " | ||
+ | <p> | ||
+ | 6. Plug in your ASUS scanner. | ||
+ | found and applied. | ||
+ | Control Panel, and you should see that your computer has recognized the | ||
+ | scanner. | ||
+ | <br> | ||
+ | <img src = " | ||
+ | <br> | ||
+ | Now you have the proper drivers installed, you can try out the existing | ||
+ | demo applications at < | ||
+ | <p> | ||
+ | 7. Lastly, download and install Artec Studio from their main website <a href = " | ||
+ | This will require creating an account on the website from which you can | ||
+ | upload your scans for others to download. | ||
+ | username and password because you will use them again later. | ||
+ | <ul> | ||
+ | <i> | ||
+ | Note: During the installation, | ||
+ | install OpenNI 2 and additional drivers. <b>DO NOT install any more | ||
+ | drivers because you already installed the necessary drivers | ||
+ | to use ASUS.</ | ||
+ | </i> | ||
+ | </ul> | ||
+ | <p> | ||
+ | <a name = " | ||
+ | < | ||
+ | Artec is a 3D scanning software with a user-friendly interface. | ||
+ | It is essential that you have updated your graphics driver because | ||
+ | this program will really work your computer and use up a lt of your | ||
+ | CPU memory. | ||
+ | <p> | ||
+ | For this tutorial, the object that will be scanned is a computer | ||
+ | monitor, though you can feel free to scan whatever you wish as long as | ||
+ | you are able to scan the entire object completely. | ||
+ | <p> | ||
+ | 1. To start scanning your part, click on the Artec Studio icon. | ||
+ | <br> | ||
+ | <img src = " | ||
+ | < | ||
+ | 2. Click " | ||
+ | <br> | ||
+ | <img src = " | ||
+ | < | ||
+ | 3. The Scan tab will appear on the left side of the screen. | ||
+ | Click on " | ||
+ | box. Most computers will not be able to handle the textures, causing | ||
+ | the program to crash. | ||
+ | now. | ||
+ | <br> | ||
+ | <img src = " | ||
+ | < | ||
+ | 4. Click on the green " | ||
+ | On the screen you will see what the scanner sees. Any blue area | ||
+ | represents what the scanner sees now in the preview. | ||
+ | frame rate at which the scanner scans can be adjusted in the Scan tab, | ||
+ | but for now, keep everything as is. | ||
+ | <br> | ||
+ | <img src = " | ||
+ | < | ||
+ | 5. Click on the " | ||
+ | Parts of the image will turn green while the the rest will remain gray. | ||
+ | Green particles are parts of the image that are being recorded and | ||
+ | updated while gray particles are objects that were already recorded. | ||
+ | <br> | ||
+ | <img src = " | ||
+ | < | ||
+ | 6. Slowly pan around the object, making sure you scan every side of it. | ||
+ | Be sure to scan slowly, because scanning too quickly will cause the | ||
+ | scanner to lose track of the object' | ||
+ | have to stop the scan and try again. | ||
+ | button to finish the scan. | ||
+ | <br> | ||
+ | <img src = " | ||
+ | < | ||
+ | 8. When you are done, the scan should appear on the screen like so and | ||
+ | in the Workspace tab on the right side of the screen, the scan should be | ||
+ | called Scan1. | ||
+ | delete this scan and perform another one. This scan will later be | ||
+ | polished and tidied up for exporting. | ||
+ | <br> | ||
+ | <img src = " | ||
+ | < | ||
+ | <p> | ||
+ | <a name = " | ||
+ | < | ||
+ | Here you will clean up your scan to prepare it for exporting. | ||
+ | will be smoothed and the background will be removed leaving only the scan. | ||
+ | <p> | ||
+ | 1. Click on the Tools button on the left side of the screen. | ||
+ | will cause the scan to undergo Fine Serial Registration algorithm to | ||
+ | commence. | ||
+ | rate the overall quality of the scan. You can see this quality under | ||
+ | the Workspace tab. Lower ranking means higher quality and higher ranking | ||
+ | means lower quality. | ||
+ | 3, you should probably do the scan again. | ||
+ | <br> | ||
+ | <img src = " | ||
+ | < | ||
+ | 4. Click on Global Registration to commence the Global | ||
+ | Registration algorithm. | ||
+ | individual frames that make the scan. You will see a window that asks | ||
+ | if you want to switch to Geometric only registration. | ||
+ | for this. | ||
+ | <p> | ||
+ | 5. Click Fast Fusion under the Fusion section. | ||
+ | the name implies, is fuse the frames together to create a mesh of the | ||
+ | overall scan. Fast Fusion does a quick mesh while Smooth Fusion and | ||
+ | Sharp Fusion produce preserve the finer parts of the scan like smooth | ||
+ | and sharp edges. | ||
+ | appear in the Workspace called Fast Fusion1. | ||
+ | <br> | ||
+ | <img src = " | ||
+ | < | ||
+ | 6. Because we just want to just print the object, we will need to get | ||
+ | rid of the background. | ||
+ | then Eraser. | ||
+ | scan we don't need. To start erasing, simply hold down the Ctrl key | ||
+ | and the left mouse button to highlight parts in red. Erase the | ||
+ | red parts by clicking on the Erase button. | ||
+ | <ul> | ||
+ | < | ||
+ | < | ||
+ | erased. | ||
+ | < | ||
+ | to be erased by highlighting that portion in a box. | ||
+ | </ul> | ||
+ | <br> | ||
+ | <img src = " | ||
+ | <p> | ||
+ | <img src = " | ||
+ | < | ||
+ | The only thing left on the screen should be your object. | ||
+ | <br> | ||
+ | <img src = " | ||
+ | < | ||
+ | 7. As you can see, there are still holes in the mesh. To fill these | ||
+ | holes, click on the Edges button in the left side of the screen. | ||
+ | the Edges tab is a list of all the holes that the mesh still contains. | ||
+ | To fill these holes, click Select All to check all the holes, then click | ||
+ | Fill Holes to fill all the selected holes. | ||
+ | click Apply to save the changes made. | ||
+ | <br> | ||
+ | <img src = " | ||
+ | <img src = " | ||
+ | < | ||
+ | 8. To add finishing touches, go back to the Tools tab and use any of the | ||
+ | tools under Post-Processing to smooth everything out and add finer details. | ||
+ | You can also use the Smooth Brush in the Editor tab to manually smooth | ||
+ | out surfaces that seem to bumpy. | ||
+ | any more unwanted parts, but doing so will recreate holes that must be | ||
+ | filled. | ||
+ | <br> | ||
+ | <img src = " | ||
+ | < | ||
+ | <p> | ||
+ | <a name = " | ||
+ | < | ||
+ | Here the completed mesh will be exported and uploaded on the <a href = " | ||
+ | website for others to see and download. | ||
+ | you would typically go to " | ||
+ | available on the trial version. | ||
+ | upload the mesh on the website, then download the part. | ||
+ | <p> | ||
+ | 1. To start uploading the mesh, click Publish on the left side of the | ||
+ | screen. | ||
+ | license, privacy, and name of the mesh. For now, just rename the mesh | ||
+ | to something you would recognize later. | ||
+ | <br> | ||
+ | <img src = " | ||
+ | < | ||
+ | 2. Go to the <a href = " | ||
+ | Click the Login key in the top-right corner of the screen and type in | ||
+ | your email and password you created earlier when registering for Artec. | ||
+ | <br> | ||
+ | <img src = " | ||
+ | < | ||
+ | 3. Once logged on, place the mouse cursor over your name in the top-right | ||
+ | corner of the screen then click My Gallery. | ||
+ | <br> | ||
+ | <img src = " | ||
+ | < | ||
+ | 4. In My Gallery, you can see all the meshes you uploaded from Artec. | ||
+ | Under the mesh you just uploaded, click Edit. Check mark " | ||
+ | download shape" to make the mesh available for download, then click Publish. | ||
+ | <p> | ||
+ | 5. Afterwards, you can click back on your mesh and from here, download it | ||
+ | as a .ply file. | ||
+ | <br> | ||
+ | <img src = " | ||
+ | < | ||
+ | 6. To convert the .ply file into a .stl file for printing, use a mesh processing | ||
+ | software to import the file, then export it as a .stl. I recommend | ||
+ | using <a href = " | ||
+ | <p> | ||
+ | <a name = "Final Words"></ | ||
+ | < | ||
+ | Congragulations! You now know the process of scanning and editing your | ||
+ | first object. | ||
+ | your first object. | ||
+ | page <a href = " | ||
+ | <p> | ||
+ | Below are 3D meshes of a chair and Hubo hand from DASL. | ||
+ | <p> | ||
+ | If you need any questions answered, email me at 1c599@drexel.edu. | ||
+ | <p> | ||
+ | <img src = " | ||
+ | <img src = " | ||
+ | </ |
drexel_star_asus_scanner.txt · Last modified: 2016/11/07 22:15 by dwallace