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Table of Contents
How to Program Darwin OP 2 to Walk Backward
Author: Yu Hang He Email: hey6@unlv.nevada.edu
Date: Last modified on <11/20/17>
Keywords: Darwin OP 2, C Programming, Robotis OP 2
This tutorial will demonstrate how to program Darwin OP 2 to walk backward. The walking algorithm for backward motion is included in Darwin OP 2's source code by Robotis. However, there is no on-line, or barely any, documentation of this process. This tutorial take approximately 1 hour to complete.
Motivation and Audience
This tutorial's motivation is to demonstrate how to program Darwin OP 2 to walk toward a target. This tutorial assumes the reader has the following background and interests:
- Familiar with handling Darwin OP 2
- Familiar with Cplusplus/C programming language
- Familiar with Cplusplus/C codes on Darwin OP 2
The rest of this tutorial is presented as follows:
Programming
Following a target can be accomplished through BallFollower Class. There is a tutorial on Robotis' online manual that may provide further detail.
This tutorial will only demonstrate parts of program that needs modification to include program Darwin OP 2 to walk toward a target.
- | StatusCheck.h
//Line 16 enum { INITIAL, READY, SOCCER, MOTION, VISION, SPRINT, //Add a new mode called "SPRINT" to an enumerated list of modes MAX_MODE };
- | StatusCheck.cpp
//At the end of if statement Line 141 if(m_old_btn & BTN_MODE) ////////////////////////////// ///Skipping Unmodified Codes// ////////////////////////////// else if(m_cur_mode == SPRINT) //adding LED and play mp3 for new mode { cm730.WriteByte(CM730::P_LED_PANNEL, 0x01|0x04, NULL); //Signaling Darwin OP 2 which LED to turn on LinuxActionScript::PlayMP3("../../../Data/mp3/Sprint mode.mp3"); //play an mp3 file (you can use any mp3 file but make sure file name matches) } } ////////////////////////////// ///Skipping Unmodified Codes// ////////////////////////////// // Line 267 Add else if(m_cur_mode == SPRINT) { MotionManager::GetInstance()->Reinitialize(); MotionManager::GetInstance()->SetEnable(true); //initialize and enable MotionManager class m_is_started = 1; LinuxActionScript::PlayMP3("../../../Data/mp3/Start sprint demonstration.mp3"); //play an mp3 file (you can use any mp3 file but make sure file name matches) // Joint Enable... Action::GetInstance()->m_Joint.SetEnableBody(true, true); Action::GetInstance()->Start(9); while(Action::GetInstance()->IsRunning() == true) usleep(8000); Head::GetInstance()->m_Joint.SetEnableHeadOnly(true, true); Walking::GetInstance()->m_Joint.SetEnableBodyWithoutHead(true, true); //Reset Gyro sensor MotionManager::GetInstance()->ResetGyroCalibration(); while(1) { if(MotionManager::GetInstance()->GetCalibrationStatus() == 1) { LinuxActionScript::PlayMP3("../../../Data/mp3/Sensor calibration complete.mp3"); break; } else if(MotionManager::GetInstance()->GetCalibrationStatus() == -1) { LinuxActionScript::PlayMP3Wait("../../../Data/mp3/Sensor calibration fail.mp3"); MotionManager::GetInstance()->ResetGyroCalibration(); } usleep(8000); } //copied status check condition from soccer mode to new mode //These codes initialize Darwin OP 2 for movement and walking
Modified ColorFinder class
Directory Framework/src/vision/ColorFinder.cpp
- | ColorFinder.cpp
//Creted a new function that take image pointer and int reference as parameter and return center coordinates and pixel count Point2D& ColorFinder::GetPosition(Image* hsv_img, int &count) { int sum_x = 0, sum_y = 0, count = 0; Filtering(hsv_img); ImgProcess::Erosion(m_result); ImgProcess::Dilation(m_result); for(int y = 0; y < m_result->m_Height; y++) { for(int x = 0; x < m_result->m_Width; x++) { if(m_result->m_ImageData[m_result->m_Width * y + x] > 0) { sum_x += x; sum_y += y; count++; } } } if(count <= (hsv_img->m_NumberOfPixels * m_min_percent / 100) || count > (hsv_img->m_NumberOfPixels * m_max_percent / 100)) { m_center_point.X = -1.0; m_center_point.Y = -1.0; } else { m_center_point.X = (int)((double)sum_x / (double)count); m_center_point.Y = (int)((double)sum_y / (double)count); } return m_center_point; }
Modifed its respective header file
Directory Framework/include/ColorFinder.h
- | ColorFinder.h
//Add declaration for new function under public: Point2D& GetPosition(Image* hsv_img, int &count);
- | main.cpp
//inside main loop int main() { ////////////////////////////// ///Skipping Unmodified Codes// ////////////////////////////// //Around Line 80 ColorFinder* green_finder = new ColorFinder(120, 45, 35, 0, 0.3, 40.0); ColorFinder* blue_finder = new ColorFinder(225, 15, 45, 0, 0.3, 50.0); //created 2 new ColorFinder objects to find color green and blue BallTracker marker_tracker = BallTracker(); //created a new BallTracker object to use camera tracking BallFollower marker_follower = BallFollower(); //created a new BallFollower object to follow target/marker int _marker_found = 0; //created a flag for marker ////////////////////////////// ///Skipping Unmodified Codes// ////////////////////////////// //inside while loop while(1) { int greenCount = 0, blueCount = 0; //created 2 int to store filtered pixel counts Point2D green, blue, center; //created 3 objects of Point2D class else if(StatusCheck::m_cur_mode == SPRINT) //under a new mode called Sprint { green = green_finder->GetPosition(LinuxCamera::GetInstance()->fbuffer->m_HSVFrame, greenCount); //using the modified GetPosition function that also return filtered pixel counts blue = blue_finder->GetPosition(LinuxCamera::GetInstance()->fbuffer->m_HSVFrame, blueCount); //store position of green and blue color if(green.X < 0 || blue.X < 0) center.X = -1; else center.X = (green.X + blue.X)/2; if(green.Y < 0 || blue.Y < 0) center.Y = -1; else center.Y = (green.Y + blue.Y)/2; //calculate center of blue and green _marker_found = marker_tracker.SearchAndTracking(center); //use camera tracking and raise the flag if marker is found } ////////////////////////////// ///Skipping Unmodified Codes// ////////////////////////////// //around Line 350 Add case SPRINT: //implement new codes here to execute after pressing start button if(Action::GetInstance()->IsRunning() == 0) { Head::GetInstance()->m_Joint.SetEnableHeadOnly(true, true); Walking::GetInstance()->m_Joint.SetEnableBodyWithoutHead(true, true); //Initialize walking module and head joints if(Walking::GetInstance()->IsRunning() == false && _ball_found != 1){ Walking::GetInstance()->X_MOVE_AMPLITUDE = 30.0; //Set forward and back step length to 30cm Walking::GetInstance()->A_MOVE_AMPLITUDE = 0.0; //Set yaw step length to 0 Walking::GetInstance()->Start(); } if(_marker_found == 1) { marker_follower.Process(marker_tracker.ball_position); //use BallFollower object to start following marker if(greenCount >= 10500 || blueCount >= 10500) //pixel count can be used to approximate distance, but in this case, //this stop condition is sufficient { Walking::GetInstance()->Stop(); fprintf(stderr, "stop\n"); while(Walking::GetInstance()->IsRunning() == true) usleep(1000000); } } else { Walking::GetInstance()->X_MOVE_AMPLITUDE = 30.0; Walking::GetInstance()->A_MOVE_AMPLITUDE = 0.0; } }
Demonstration
In this demonstration, I created a new mode called Sprint mode following the previous step and successfully execute it on Darwin OP 2.
Final Words
This tutorial's objective was to demonstrate how to program Darwin OP 2 to walk toward target.
For questions, clarifications, etc, Email: hey6@unlv.nevada.edu