tesla_journal14
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | |||
tesla_journal14 [2019/11/04 09:57] – yuhanghe | tesla_journal14 [2019/11/12 11:40] (current) – yuhanghe | ||
---|---|---|---|
Line 16: | Line 16: | ||
I have been focusing on development with HoloLens during this week. First, I learn how to develop with Unity and C# since Hololens SDK has the strongest support for Unity engine. The Unity Engine is also used by Dylan in his third person view of DRC-Hubo project. Therefore, I think it is import for me to learn how to use and program in Unity and C#. | I have been focusing on development with HoloLens during this week. First, I learn how to develop with Unity and C# since Hololens SDK has the strongest support for Unity engine. The Unity Engine is also used by Dylan in his third person view of DRC-Hubo project. Therefore, I think it is import for me to learn how to use and program in Unity and C#. | ||
- | Afterward, I familiarize myself with HoloLens SDK, which MicroSoft called Mixed Reality | + | Afterward, I familiarize myself with HoloLens SDK, which MicroSoft called Mixed Reality |
Finally, I started working to integrate Spot and HoloLens. The API provided by BD is written in Python while HoloLens SDK is based in C#. Therefore, to control Spot directly from HoloLens would require me to rewrite the BD's API in C#, which is unrealistic given the time frame. The approach that I decided is to use the Desktop GUI that I developed for Spot as an intermediate/ | Finally, I started working to integrate Spot and HoloLens. The API provided by BD is written in Python while HoloLens SDK is based in C#. Therefore, to control Spot directly from HoloLens would require me to rewrite the BD's API in C#, which is unrealistic given the time frame. The approach that I decided is to use the Desktop GUI that I developed for Spot as an intermediate/ |
tesla_journal14.1572890241.txt.gz · Last modified: by yuhanghe