getting_started
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getting_started [2023/01/29 14:30] – nkassai | getting_started [2023/02/21 09:00] (current) – nkassai | ||
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==== Brief introduction to Unity ==== | ==== Brief introduction to Unity ==== | ||
- | On June 8th, 2005, the popular game engine we all know and love today, Unity, was released. Originally, Unity was solely designed to be just a game engine, a collection of tools, libraries, and assets to prototype a 2D/3D game. Why as a roboticist then would you benefit from learning Unity? | + | On June 8th, 2005, the popular game engine we all know and love today, Unity, was released. Originally, Unity was solely designed to be just a game engine; a collection of tools, libraries, and assets to prototype a 2D/3D game. Why as a roboticist then would you benefit from learning Unity? |
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- | (Maybe include video here of compilation of project used in the lab with Unity) | + | |
In this crash course, I plan on teaching you the basics of Unity: understanding how Unity works, learning how to write scripts to implement custom behaviors, general terminology, | In this crash course, I plan on teaching you the basics of Unity: understanding how Unity works, learning how to write scripts to implement custom behaviors, general terminology, | ||
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Once it gets to this page, scroll all the way down until you see **Game Development**, | Once it gets to this page, scroll all the way down until you see **Game Development**, | ||
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===== Understanding the Layout and Some Key Terminology ===== | ===== Understanding the Layout and Some Key Terminology ===== |
getting_started.txt · Last modified: 2023/02/21 09:00 by nkassai