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gear_vr_project_creation [2016/05/01 23:16] gihojanggear_vr_project_creation [2016/10/16 16:35] (current) dwallace
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-====== Gear VR Project Creation under the Unreal Engine 4 ======+====== Gear VR Project Creation in Unreal Engine 4 ======
  
-Keywords: Gear VR, Progject Creation+Keywords: Gear VR, Project Creation
 {{ ::gearvr_1_1.png |}} {{ ::gearvr_1_1.png |}}
 The photo depicts the basic Gear VR demo which allows you to how to create a new project under the UE4. The photo depicts the basic Gear VR demo which allows you to how to create a new project under the UE4.
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 {{ :gearvr_tut2_step2.jpg |}} {{ :gearvr_tut2_step2.jpg |}}
  
-{{:samsung_usb_driver_for_mobile_phones_v1.5.45.00.exe.zip|}} 
 ==== Step 3 ==== ==== Step 3 ====
 Finally give the project a location to be saved to and a name. The name for this example the project name will be GearVR QS. Once everything has been completed press the green Create Project button to create the project Finally give the project a location to be saved to and a name. The name for this example the project name will be GearVR QS. Once everything has been completed press the green Create Project button to create the project
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 ==== Step 4 ==== ==== Step 4 ====
 Once the project has finished being created and compiled, Visual Studio will automatically open (If already installed) along with the editor. Once the project has finished being created and compiled, Visual Studio will automatically open (If already installed) along with the editor.
 +
 +{{ :gearvr_tut2_step3.jpg |}}
 +
 +==== Step 5 ====
 Once the UE4 Editor has loaded, from the Main Toolbar, open the Windows tab and select the Plugins menu item. Once the UE4 Editor has loaded, from the Main Toolbar, open the Windows tab and select the Plugins menu item.
 From the Plug-In menu go to the Head Mounted Displays section and disable the Oculus option and enable the Gear VR option. Then click the Restart Now button to re-start the editor so the changes can take place. From the Plug-In menu go to the Head Mounted Displays section and disable the Oculus option and enable the Gear VR option. Then click the Restart Now button to re-start the editor so the changes can take place.
- +{{ ::gearvr_tut2_step4.jpg?nolink |}}
-==== Step 5 ==== +
-Enable USB Debugging to ensure that you can load data onto your Smartphone from your PC. +
- +
-=== Settings > About Phone > Build number > Tap it 7 times to become developer === +
-{{ ::gearvr_1_2.png |}} +
-=== Settings > Developer Options > USB Debugging === +
-{{ ::gearvr_1_3.png |}} +
- +
-With your Smartphone plugged into your development PC via USB, make sure to accept the RSA Fingerprint key from your PC. This way your development PC and Smartphone can send data back and forth. Also make sure to check Always allow this computer to ensure that your development PC can always interact with this Smartphone when plugged in.  +
- +
-{{ ::gearvr_1_4.png |}}+
  
 ==== Step 6 ====  ==== Step 6 ==== 
-Locate your device ID. Note that this is not your phone’s serial number. To retrieve your phone’s device ID, connect to your device via USB, open an OS shell or command window, and enter:+Once the Editor has re-startedselect Edit from the Main Toolbar and then select Project Settings and click the Configure Nowbutton for Android support in the APKPacking section.
  
-  adb devices+==== Step 7 ====  
 +Next change the Minimum SDK Version from 9 to 19. 
 +{{ ::gearvr_tut2_step5.jpg?nolink |}} 
 +==== Step 8 ====  
 +Next scroll down till you see the Configure the Android Manifest for deployment to Gear VR checkbox and enable it. 
 +{{ ::gearvr_tut2_step6.jpg?nolink |}}
  
-You should see a list of attached devices like this: 
  
-  List of devices attached +==== Step 9 ==== 
-  ce0551e7 device+Next, under the Android SDK section fill, in the location of the required Android SDK files on your development PC. You can find the needed folders in the location where you installed the Tegra files.
  
-{{ :adb-devices.png?500 |}} +{{ ::gearvr_tut2_step7.jpg?nolink |}}
- +
-==== Step 7 ====  +
-Generate and download the OSIG File for your Samsung Smartphone using your Smartphone's Device ID and the Oculus website. +
-{{ ::gearvr_1_5.png |}}+
  
-==== Step ==== +==== Step 10 ==== 
-After you download the OSIG file, create a folder called assets and place the OSIG file inside of it. Then place that folder in Engine/Build/Android/Java. 
If you do not do this your project will not be able to run on your Galaxy Smartphone.  +Finally under File > Package Project > Packing Settings un-check Full Rebuild to help speed up iteration times.
-{{ ::gearvr_1_6.png |}}+
  
 ===== Final Words ===== ===== Final Words =====
-This tutorial's objective was to prepare the developing environment for Gear VR under UE4. Complete (choose: construction details, source code and program descriptions) for developing Gear VR with UE4. Once the concepts were conveyed the reader could (fill in the blank)+This tutorial's objective was to create basic Gear VR demo under UE4. Complete construction details for developing Gear VR with UE4. Once the concepts were conveyed the reader could create Gear VR App using UE4
-Speculating future work, derived from this tutorial, includes (fill in the blank). In the big picture, the problem of building the developing environment for Gear VR with UE4 can be solved with this tutorial.+Speculating future work, derived from this tutorial, includes creating VR simple demo and setup Gear VR Project to use Android smart phone with Gear VR. In the big picture, the problem of creating and setup Gear VR project using UE4 can be solved with this tutorial.
 Click here to email [[[email protected] | me]] Click here to email [[[email protected] | me]]
gear_vr_project_creation.1462169787.txt.gz · Last modified: 2016/05/01 23:16 by gihojang